User Guide to Adventure Archive

Adventure Archive is RealmWeave’s tabletop RPG worldbuilding tool. Keep track of campaign details and prepare for dramatic combat encounters ahead of time.

Character Creation

Adventure Archive has four sections: Dungeons, Locations, Encounters, and Characters. The Characters section allows you to add the names of players, enemies, and friendly NPCs that may appear in your campaign to our database, along with statistics that will be crucial to know in the heat of battle.

Once added, characters can be edited as their statistics change and your campaign evolves. Later on, we’ll show you how they can easily be added to combat encounters to help you track the flow of battle.

Dungeons, Locations, and Combat Encounters

Preparing for your players to venture into the dangerous wilderness involves juggling places, lore, and statistics.

To help smooth out your experience as a dungeon master, we’ve broken combat management into three elements: Dungeons, Locations, and Encounters.

  • Dungeon: The largest area your players can explore in a given session. For instance, if your players are delving into a tomb controlled by an ancient lich, that entire tomb could be a dungeon. An island in the middle of a stormy sea could also be one; or a city that has been captured by an evil cult.
  • Location: Each dungeon has multiple Locations in which an encounter could occur. As your players land on that island in the middle of the sea, the beach may be a location you use for a fight with rogue water elementals, or the entrance to the lich’s tomb could hold undead sentries waiting to ambush its enemies.
  • Encounter: The bones of Adventure Archive. Each encounter is a combat scenario that could play out as the players navigate your tabletop RPG world. The undead sentries lurch to life as a magical trap is sprung or the elementals try to drag the intrepid adventurers back into the ocean.

Encounter Management

Adventure Archive allows you to easily add your custom characters into the encounter.

When you add a character to an encounter, it will appear as a participant in the table, sorted by initiative. You can track their health and stealth scores throughout the fight and apply damage or healing to minimize the mental math you have to do as a dungeon master. Instead, you get to focus on the intensity of battle!

We’re planning more features to make your DMing and tabletop gaming experience even better! If you have a suggestion for us, please reach out to [email protected]. We’d love to hear from you!